Your Ultimate PvP Class Guide for This Year’s Meta
Whether you're climbing the PvP ranks in Battlegrounds or trying to hold the idol under fire, picking the right class in Diablo Immortal makes a huge difference. In this updated 2025 PvP tier list, we’ll walk you through each class based on their current meta performance — including damage output, durability, mobility, utility, and overall impact in team fights.
This guide is based on practical experience and recent game balance changes, including updates to the Tempest, Barbarian, Monk, and more. Every tier rating assumes you're using a solid meta build and properly enhanced gear — because let’s be honest, gear and resonance matter.
So if you're wondering which classes dominate the PvP scene right now or looking to switch things up, this list will help you decide who’s S-tier and who might need a buff.
Monk – Agile and Elusive, But Limited Support
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Damage: 8.5/10
The current dash-based Monk build performs well in one-on-one fights. Quick combos, invincibility windows, and rapid repositioning let you pressure squishier classes. While not the top in AoE damage, Monk excels at quick burst fights. -
Defense: 7/10
They can dodge and escape effectively, but once caught, they can’t tank much. Good Monks survive through mobility, not raw toughness. -
Objective Control: 7/10
Monks can briefly stand on the idol but usually need to reposition. They’re better at clearing threats around it than holding it directly. -
Support: 4/10
There are no significant Monk builds focused on team utility. Most builds are solo-oriented with minimal support abilities. -
Mobility: 9/10
This is where Monks shine. Constant dashing and movement abilities make them hard to pin down and perfect for quick skirmishes. -
Overall Impact: 7.5/10
In 1v1 scenarios, they can dominate. In team fights, they struggle unless played with precision. Rating: B+ Tier
Barbarian – Durable Frontliner With Limited Range
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Damage: 8.5/10
After recent nerfs, Barbarians lost some reach and burst, especially against ranged builds. Still, in melee range, they can trade hits well. -
Defense: 10/10
With Undying Rage and strong defensive gear options, they can outlast most enemies. They’re built to take punishment. -
Objective Control: 8/10
They can soak pressure and clear enemies around the idol, even if their damage isn’t enough to push on their own. They stay alive long enough to help shift team momentum. -
Support: 3/10
Support value is minimal — Barbarians are solo bruisers. No healing or crowd control utilities to assist the team. -
Mobility: 8/10
With their sprint and size buffs, they can chase or rotate quickly, despite being melee. -
Overall Impact: 9/10
A high-resonance Barbarian can single-handedly stall objectives and turn team fights. Rating: A+ Tier
Wizard – High Utility, High Risk, High Reward
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Damage: 8/10
Using either button-mashing builds or crowd-control (CC) focused setups, Wizards can dish out massive AoE damage. However, they require excellent positioning and timing to maximize output. -
Defense: 5/10
Even with defensive gear or shields, Wizards are still one of the squishiest classes. Caught without escape tools, they drop quickly. -
Objective Control: 3/10
Not a frontline class. Wizards struggle to stand on or push the idol due to their fragility. They work better zoning enemies off of it. -
Support: 10/10
In a strong CC build, Wizards provide unmatched crowd control. Massive AoE freezes, slows, and interrupts turn fights in your team’s favor. -
Mobility: 9/10
Blink and movement skills allow Wizards to avoid danger and reposition. Still, there’s a high skill cap to use them effectively. -
Overall Impact: 9/10
In capable hands, a CC Wizard is a match-defining asset. They shape how engagements unfold. Rating: A Tier (can reach A+ with skill)
Crusader – Top-Tier Team Fighter and Objective Tank
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Damage: 10/10
Get caught in a Crusader’s combo, and you’re basically deleted. Their AoE stun-and-burst setup is deadly, especially with the right gear. -
Defense: 9/10
With Mountbank, immunity skills, and strong base toughness, Crusaders can absorb heavy punishment and still fight. -
Objective Control: 10/10
They excel here. Crusaders can literally go invulnerable on the idol while soaking damage and peeling threats off the backline. -
Support: 8.5/10
While not a pure support, they bring strong utility to team fights through CC, shielding, and presence. -
Mobility: 5.5/10
Slower than most. They lack true escape tools but can gap-close decently with cooldown skills. -
Overall Impact: 10/10
A good Crusader leads the charge, sets the pace, and holds the line. One of the most reliable PvP classes today. Rating: A++ Tier
Necromancer – Strong DOT and Objective Presence
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Damage: 7/10
Direct burst damage isn’t the Necromancer’s strength, but DOT (damage-over-time) builds, especially with summons, apply steady pressure that can wear down opponents. -
Defense: 8/10
Recent meta builds like Rat Form and Golem Tank offer high survivability. Rat Form provides excellent uptime and evasion, making them tough to pin down. -
Objective Control: 9/10
With summons creating pressure and golems physically blocking idols, Necros excel at stalling and contesting objectives. -
Support: 7.5/10
The class isn’t built for team support in the traditional sense, but summon builds provide soft utility through zoning and distractions. -
Mobility: 10/10
Rat Form again leads here. It gives invulnerability and movement bonuses, making Necros surprisingly mobile for a summoner. -
Overall Impact: 10/10
In skilled hands, a DOT Necro dominates space and supports objectives passively. Their presence affects every PvP engagement. Rating: A++ Tier
Tempest – Burst Assassin With Mobility and Shields
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Damage: 10/10
Using the Boomerang build, Tempest deals devastating melee-range damage. When enemies are within 6 yards, this class melts them almost instantly. -
Defense: 9/10
Built-in shields and CC breaks make them harder to control or burst down. Defensive uptime is solid, especially when engaging and disengaging frequently. -
Objective Control: 7/10
They can hold the idol briefly but prefer to play around it with flanks and kills. Like the Monk, they’ll engage, then dip when threatened. -
Support: 5/10
Minimal support tools outside of the Zephyr buff. Most Tempest builds focus purely on mobility and DPS. -
Mobility: 10/10
One of the fastest classes in PvP. Excellent for chasing, rotating, or escaping. Few classes can keep up when they choose to reposition. -
Overall Impact: 9.5/10
Explosive entry damage and reliable mobility let them control fights in short bursts. Rating: A++ Tier
Demon Hunter – Versatile, But Lacking a Clear PvP Role
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Damage: 8.5/10
In close-range skirmishes, especially with single-target burst builds, Demon Hunters can quickly drop squishy enemies. But their performance falls off when trying to spread damage or maintain DPS at range. -
Defense: 5.5/10
Extremely fragile. Once caught, especially in crowd control, they die fast. Proper positioning is everything. -
Objective Control: 4/10
Not built to stand on idols or hold ground. Demon Hunters perform best from the backline or flanks, not in direct control zones. -
Support: 6.5/10
Using a summon-focused build, they can offer minor support through damage-over-time gems and summoned allies. Still, this is more of a soft utility role. -
Mobility: 7.5/10
Moderate agility. They can reposition well but lack hard escapes compared to Monk or Tempest. -
Overall Impact: 7/10
In the right hands and with good team coordination, Demon Hunters can be effective. But they need build optimization and better PvP utility. Rating: B Tier
Blood Knight – Underused and Underperforming
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Damage: 6/10
The Summon Blood build can output some DOT, but nothing meta-breaking. Blood Knight damage is inconsistent and lacks the burst or AoE pressure seen in stronger classes. -
Defense: 6.5/10
Decent tankiness if geared properly, but no standout abilities for escaping or sustaining under pressure. -
Objective Control: 5/10
They can contest idols briefly, but low usage across regions means there’s little reliable performance data. -
Support: 5/10
Some minor team utility with summon builds, but no significant control, healing, or shielding tools. -
Mobility: 6/10
They’re middle of the pack — not slow, not fast. No standout movement tools. -
Overall Impact: 5.5/10
Low play rate and unclear role make Blood Knight the least influential PvP class right now. Rating: C+ Tier
Final Thoughts: Best PvP Builds and Tier Rankings for 2025
The PvP landscape in Diablo Immortal keeps evolving with new builds, balance changes, and player strategies. While S-tier classes like Crusader, Necromancer, and Tempest dominate most matchups due to their utility, damage, and durability, others like Monk and Demon Hunter still have niche viability when played well.
If you're serious about climbing PvP ranks this year, focus on meta builds, optimize your gear with proper set bonuses and gems, and play to your class's strengths. And if your favorite class didn’t make it to the top? Don't worry — performance still comes down to player skill and game sense.
Frequently Asked Questions (FAQ)
Q: What is the strongest PvP class in Diablo Immortal right now?
A: Crusader, Necromancer, and Tempest are currently the strongest due to high durability, strong crowd control, and strong objective presence.
Q: Which class has the best mobility in PvP?
A: Monk, Tempest, and Wizard offer the best mobility tools, letting them reposition or escape quickly in fights.
Q: Is Blood Knight good in PvP?
A: Currently, no. Blood Knight sees very low usage in PvP and lacks the impact or utility of more popular classes.
Q: Can you succeed in PvP without paying?
A: Yes, but you'll need excellent skill, timing, and build optimization to compete with high-resonance (paid) players.
Q: Which class is best for solo PvP?
A: Monk and Tempest are solid solo picks due to their strong 1v1 potential and mobility.
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